

The Union helped them take it out (the UGF was formed from the two governments' merger shortly thereafter), but the Andromedans have had an understandable distaste for fully sapient A.I.s ever since. Milky Way Union explorers arrived in the Andromeda Galaxy through the first long-jump hypergate during a war between the Meridian Star Republic and an experimental fleet command AI called QRC-A51.This means we get cruisers named UGNS Abraham Lincoln, Nelson Mandela, and Claus von Stauffenberg * the guy who tried to briefcase-bomb Adolf Hitler in 1945, alongside ships named Vodai Kalan, Keladu'chai, and Ul'kan'sheenee. Overlapping with Famous, Famous, Fictional, United Galactic Navy battlecruisers are named for heroes and historical figures, including nonhuman ones.Aerith and Bob: Among humans, those of Auroran descent are the Aeriths, while those of Federation descent are the Bobs (stretching "Bob" to include all Earth-origin names, not just English ones).The Sathuans who overthrew them were even worse. Abusive Precursors: The Axe-tails were this to much of the Andromeda Galaxy, conquering thousands of worlds and gradually growing corrupt.This plug-in contains examples of the following tropes: The story is meant to read more like Military Science Fiction than Nova's story: in most cases the player joins a faction's Space Navy and takes part in military campaigns, and the player isn't the universe in human form as in Nova, just a Badass Normal. Official timeline of the interval between Nova and EVN:UGF.The story is a thousand-years-later sequel to Nova's Rebel questline wherein the Bureau was overthrown and the Federation made peace with the Aurorans and Polaris in 1190 NC. Written mainly by StarSword, it is basically a Standard Sci Fi Setting with some subversions and aversions thrown in. If it's going to borrow stuff, I'd rather that it borrowed from Pax Imperia's cool fleet control systems (the first, good one) and MOOII's handling of economics.EV Nova: United Galactic Federation is an in-progress total conversion for Escape Velocity Nova. Then, sucker me, I bought the second one, too, and discovered that some things don't actually get better with iteration.Īll lame humor aside, I think that was one of those games that tried to be too many things for too many people and just didn't work. I still have not-so-fond memories of buying that game when it was new and veeeeery buggy and it eating my first playthrough save. It was like Star Control II's weird, unkempt uncle- that one who always smells vaguely like alcohol and says interesting things but you just can't stand him. That title was definitely a chore to play. space combat that was Nintendo hard and a bunch of other stuff. I felt like that title was some crazy people's ideas about how they wanted everything from Star Control + kitchen sink + cute kittens + poor translation + land combat that was easy vs. I really hope that it doesn't borrow from Star Wolves.


(And thanks for welcoming me to the forum!) The gameplay however, is flawless, a few minor tweaks to balancing the ships, but its the best combat Ive seen in a game like this so far!.

I think this is an epic game and all I find it needs is a little depth which could be added with a bit of dialogue. I am the kind of person who often stayed awake late just to see how the story unfolds, if that explains my upsession with a campaign (story). After a while you usually have the option to act as a double agent and join the faction you are fighting, or carry on helping the first faction you joined. This would mostly be combat based or delivery from one station to the next (sometimes enemy ships trying to block your path). By helping a certain faction (fighting their enemies) they would offer you missions. You start off in a basic ship (like starsector) with the pirates being the only hostile faction. If you ever played EV Nova, that is the type of campaign I think would fit in starsector. I wasnt thinking this was a game for a linear campaign as such.
